I made this odd little funk/screamo track for the upcoming video game ‘Dropsy’, following the surreal adventures of a terrifying (yet loveable) clown.
You can collect cassette tapes throughout the game world and listen to them on Dropsy’s stereo. This is one such track. I’m sorry.
More info at www.dropsytheclown.com
Just finished a video game cover with the wonderful Adriana Figueroa! Really pleased with how it turned out, I even got to do a bit of tribal chanting which is always a bonus.
The original version is from the new Fire Emblem game and is much MUCH shorter. So we extended the instrumental, added a cheeky little guitar solo, and took a few creative liberties here and there. But hey, that’s what a cover version is for right.
The song is available to download over at Loudr and (in a few days time) iTunes, Spotify, and Amazon.
As much as I like my audio showreel, it does feel like it’s only showing a small part of the picture. A lot of my work (especially sound design) wouldn’t be complete without the visuals to go alongside it.
So… I’ve put together a little video showreel! Using a few snippets from some recent video game and television projects.
I just finished working with Noetic Games on the music and sound for this proof of concept prototype for a new game called ‘Blue Sheep‘. Combining side-scrolling platforming with fast-paced combat and a compelling storyline.
We’ll be working on the full game for the next few months as we’re really pleased with how the prototype turned out. So more to come very soon!
Click clack in the night
The misty woods sway left and right
Clear your tracks and watch your back
No one wants to be a deadwood snack
A while ago I mentioned working on the game Deadwood, for various reasons development was put on hold. The main reason being half the team working on visual effects for the new Hobbit movie… so I suppose we can forgive them!
Now it’s full steam ahead and we’ve just embarked on a fundraising campaign through kickstarter to fund full-time development. There’s already been a great response and the game has even been greenlit to be released on Steam.
It’s been a bit of a blessing in disguise being able to work on the game in dribs and drabs as I’ve been able to refine and improve the quality of the music. You can check out some of the new music in the video above as well as the little player below. There’s still a long way to go and lots more music to write (and homemade wooden instruments to make… but more of that in another blog post).
We’re all really excited to show the game off and get feedback from the community as early on as possible. More to come in the next few months!